
Created for Level Design Module, Bournemouth University



THIEF-Style level created after studying successful immersive sim and stealth game levels. Developed in Unreal Engine using Blueprint. Solo Project.
It was developed as part of my University degree. I studied similar games such as Dishonored, Hitman, and Deus Ex to see what made this kind of level work well and build atmosphere.

Multiple interactive features were made using Blueprint, such as crouching, functioning doors and locks, and loot. I play-tested it among my peers to iterate on the design and make it more successful.
Technologies used:
- Unreal Engine
- Blueprint
- Adobe Photoshop
- Git
