Projects
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Dream Spectra
Dream Spectra is a surreal horror/romance visual novel. It utilises 90s 3D aesthetics to create nightmarish dreamscapes with point ‘n’ click gameplay. Developed in Ren’Py, primarily solo (with a few artists).
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Untethered
Untethered is a 2.5D Metroidvania created for our University Games Studio project. I acted as Lead Designer, managing a team of 4 artists and 2 technical artists. Developed in Unity, Lead Designer. Team Project.
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Déjà Boo
Déjà Boo is a 2D pixel roguelike developed in 4 days for a University society game jam. It placed 2nd. Developed in Unity. Game Design, Musician. Team jam.
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THIEF-Style Level
THIEF-Style level created after studying successful immersive sim and stealth game levels. Developed in Unreal Engine using Blueprint. Solo Project.
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CANIDAE
CANIDAE is a short, horror visual novel about a gang of friends in animal masks on Halloween going out to set off fireworks and drink with their friends. Developed in Ren’Py, using Python. Solo project.
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The House We Made
The House We Made is a PSX style meta escape room/point and click puzzle game where you build and explore a toy house to escape the room you are trapped in. Developed in Unity, using C#. Team project. I worked on QA, 3D Assets, and co-worked on design.
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Wavestep
Wavestep is a 3D Marble platforming game with a Vaporwave aesthetic inspired by games like ‘Super Monkey Ball’ and ‘Marble It Up!’. Developed in Unity, using C#. Solo project.
