Projects


  • Dream Spectra

    Dream Spectra

    Dream Spectra is a surreal horror/romance visual novel. It utilises 90s 3D aesthetics to create nightmarish dreamscapes with point ‘n’ click gameplay. Developed in Ren’Py, primarily solo (with a few artists).



  • Untethered

    Untethered

    Untethered is a 2.5D Metroidvania created for our University Games Studio project. I acted as Lead Designer, managing a team of 4 artists and 2 technical artists. Developed in Unity, Lead Designer. Team Project.



  • Déjà Boo

    Déjà Boo

    Déjà Boo is a 2D pixel roguelike developed in 4 days for a University society game jam. It placed 2nd. Developed in Unity. Game Design, Musician. Team jam.



  • THIEF-Style Level

    THIEF-Style Level

    THIEF-Style level created after studying successful immersive sim and stealth game levels. Developed in Unreal Engine using Blueprint. Solo Project.



  • CANIDAE

    CANIDAE

    CANIDAE is a short, horror visual novel about a gang of friends in animal masks on Halloween going out to set off fireworks and drink with their friends. Developed in Ren’Py, using Python. Solo project.



  • The House We Made

    The House We Made

    The House We Made is a PSX style meta escape room/point and click puzzle game where you build and explore a toy house to escape the room you are trapped in. Developed in Unity, using C#. Team project. I worked on QA, 3D Assets, and co-worked on design.



  • Wavestep

    Wavestep

    Wavestep is a 3D Marble platforming game with a Vaporwave aesthetic inspired by games like ‘Super Monkey Ball’ and ‘Marble It Up!’. Developed in Unity, using C#. Solo project.